Homefront: The Revolution review
Available on Xbox One, PS4, PC
There was a point whilst playing Homefront: The Revolution that I thought it might actually be getting good
I’d
opened up a good number of the game’s different zones and built myself
some decent custom weapons, converting a battle rifle to a sniper rifle
with a handy long-range scope. I'd also transformed a crossbow into a
flamethrower, which was great for close-quarters fights against the
nasty Norks (The Revolution’s dodgy epithet of choice)
I’d also
worked my way around the game’s clumsy aiming and slow movement, and the
worst of the poor frame rate issues seemed to be behind me. Maybe this
Revolution isn’t so bad
This is a game with some great ideas.
It’s hampered by its bizarre and spectacularly unlikely premise, but
does its best to make a North Korean occupation of America seem possible
by altering history with a touch of xenophobic paranoia (if you find
Homefront convincing, you might want to don your tin-foil hat and bin
your smartphone)
The Revolution is at its best when it’s trying
to simulate what things may be like under such a regime. It provides a
glimpse of a population living in fear, or places you in scenarios where
you have to blend in with the crowd and work covertly – rather than
firing at the nearest KPA goons
I
also love the way that you can see revolutionary fervour breaking out
in the yellow zones, as you establish resistance bases and attack the
enemy infrastructure. As people start to ask questions, and the level of
crime rises, you can feel your efforts having an impact
Most of this good stuff takes place in
Philadelphia’s yellow zones, but plenty happens in the war-torn red
zones too. There’s some fun to be had dodging traps and working your way
along boards and up scaffolding to establish new resistance positions,
and a real sense of tension when the drones and KPA airships get too
near
Riding around and
performing stunts on the motorbike has its moments, and some of the
skirmishes against the enemy are well conceived. A little annoying is
the fact that many of the side-missions that crop up impose a time
limit, where it's barely possible to get where you need to be before
it’s too late, but they add to the flavour of being part of an insurgent
force
Meanwhile, the weapon customisation system is arguably
Dambuster Studios’ finest touch. Don’t like a gun? Turn it into
something that you’ll want to use. A crossbow can become a flamethrower,
which can then become a hard-hitting blunderbuss. Combine that with
teddy bear incendiary devices and radio-controlled car bombs, and it
isn't hard to ramp up the mayhem when the need arises
Each
zone also has its own personality. One red zone might be a warren of
rubble-strewn streets, another a nightmare of wider boulevards where
airships, drones and snipers make it imperative to sneak your way
through. Another still comes clad in poisonous dust
One yellow
zone feels like a ghetto, another a more pleasant neighbourhood where
the regime’s collaborators try to live in peace with each other and
their own troubled consciences. The green zone is both home to the
city’s best architecture and heavily fortified, too, leaving you in no
doubt that you’re facing your toughest challenge
Yet it’s a killer combo of clumsiness and crassness that spoils Homefront: The Revolution
Even
following a couple of days of play, you'll continue to come across
things that surprise – such as KPA troopers stuck glitching through the
open door of a porta-toilet, or their unfortunate tendency to blast
away at the wall next to a doorway rather than, say, you just through
it. They’re hopeless shots when manoeuvring up stairs, yet Olympic
sharpshooters when they’re 200m away behind a barricade with you having
wandered in front of an open window
Movement remains a problem.
The jump-and-mantle manoeuvre works on occasion and sometimes doesn’t.
Your walking speed is painful and sprint speed slow. If it weren’t for
the enemy’s inability to search in dumpsters – even when you have the
lid slightly ajar for a peak – you’d never get away with the regular
acts of murder the game demands. The KPA might make great brutal
enforcers, but police work isn’t their strong suit
All
this contributes to The Revolution’s biggest problem: the longer you
play, the harder it becomes to care. Open-world shooters are by their
nature repetitive – and The Revolution is far from the worst in this
regard. However, most keep you going either through addictive feedback
loops – the lure of more power or better gear – or through having a
storyline that’s interesting enough to keep you engaged. The Revolution
doesn’t really work on either count
On the one hand, the combat
grows stale and the side activities – a requirement in the yellow zones –
grow more tiresome with repetition. On the other, the storyline becomes
less involving, mostly because it’s hard to care about what you’re
fighting for. Your comrades are either ludicrous or spectacularly
unsympathetic, while the game’s attempts at exploring the morality of
the conflict veer between clumsy and confused
It’s
difficult to say what’s worse: the stilted animation of the characters,
the dialogue – or, in fact, the way it’s delivered. Either way, we’re
deep in direct-to-DVD territory here. Worse, your comrades’ habit of
loudly going through their plans while supposedly sneaking around
undercover makes them seem laughably moronic. Are you listening, Mr KPA
border officer? Would you like us to repeat our "top secret" plans while
you jot them down
A
little hope comes from an unlikely quarter: the co-op multiplayer mode.
Here you can create your own resistance fighter before teaming up with
up to four comrades to fight across six missions, with more on the way
through a season’s worth of paid-for DLC
Perhaps it’s the more
straightforward, focused nature of the missions, or maybe just that
you’re working with other players, but the action seems to pick up a
notch, making for a decent two hours or so of fun
More difficult
levels and the lure of unlockable customisation and equipment packs
offer a little replay value, too, although much depends on who you end
up playing with and whether they bother to revive you. If they don’t
then there’s no timer to respawn yourself – bad idea
It’s such
details where Homefront: The Revolution falls. I’m still convinced that
there’s a solid shooter buried somewhere in here, but does the world
need another solid shooter? Maybe not
Although a third-person
game and online-focused, The Division offers up tighter action, a more
convincing scenario, a stronger storyline and better co-op play. Far Cry
4 provides a richer and more varied open world – and it’s hard to say
whether The Revolution’s cut-off zones even really count. Both games
leave Homefront: The Revolution looking second-rate
Verdict
Homefront:
The Revolution has a distinctive personality and some decent ideas –
but overall, the execution is a mess. Cool weapon customisation options
are no substitute for thrilling combat, while the element of exploration
is spoilt by poor movement and controls. A storyline that already
struggles for credibility isn’t helped by charmless characters and
cringe-worthy dialogue, and visual glitches and poor AI only make the
game feel unfinished.
The result? Homefront: The Revolution is a game with big ambitions that fails to hit the mark
Download game Homefront
Download game Homefront
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